Since the threshold for the AI declaring war has been lowered, they go to war more often and are more aggressive in their attacks which means they capture more land, sooner.
This also has the unintended side effect of causing the AI to develop larger empires. By order of comrade RaviL I made a mod that would have moved the face of Attila in Rome 2. Lastly, I increased the AI's priority to attack you (and all other enemy factions) when they are at war with you so that they'll actually pose a threat when war is declared instead of just sitting there idly, waiting for you to attack. Nothing else was changed, so don't think that they're more likely to declare war even if they're friendly because they're not. Obviously, I made it more likely that they would declare war on you if they were hostile then if they were just unfriendly towards you. What I did was make a faction more likely to declare war on you if it is unfriendly, very unfriendly or hostile towards you. based on how the faction feels about you.ĬHANGES MADE_ The way the CAI Personality folder works is that you change the likelyhood of a faction declaring war, offering peace, making alliances, etc. They never want to declare war and never really challenge your expansion. So I made this mod because I hate how passive the AI is. From unlocking all factions, adding hundreds of new fantastic new units, overhauling economy, technology and building systems to enhancing campaign and battl.